(The source code file of Android mini game Bejeweled 3 can learn many game programming skills. For example, as for the selection operation (setting, mode, high score recording), the game camera has two effects on the camera of AndEngine: one is to adjust the display area of the screen, and the other is to make the game screen on the mobile phone using HUD practice. There are four parameters in newCamera. The first and second parameters represent the left pole of the camera, and the third and fourth parameters represent the width and height of the camera respectively. The registerUpdateHandler function registers the IUpdateHandler interface. There are two internal functions, onUpdate and reset, waiting to be implemented. Almost everything AndEngine uses will inevitably see its shadow. It is also one of the primary methods for AndEngine to add detailed business to the game business thread. It is mainly used for external method calls to update the business this.mEngine registerUpdateHandler(newFPSLogger()); The scene container of Fill 2 is similar to the screen in LGame. A specific scene can be called as a game module. We can use it to switch the game screen and touch screen monitoring at that time. The switching method is to use Engine.setScene)