(Business scene has always been a difficult problem for us to learn on the road of painting. We finally have to give up the sense of distance from the scene, which also leads to the fact that our picture is always only characters, which is monotonous, or we often let the background steal our protagonist. A good work should have a good scene, which is the best weapon to bring the scene and the best green leaf to set off the protagonist. In learning scenes, we need to understand more basic artistic concepts and have the ability of "how to judge a good scene". Here, I will analyze the elements of a good scene from the aspects of solid geometry, perspective, composition and color. Perspective is a required course for scenes. In this lesson, I will introduce you to the most commonly used perspectives in game scenes. In different game designs, we will also have different perspectives to express our design.)