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文本依据联盟博弈理论,对支持联盟博弈的WSN进行建模。使用特征函数描绘联盟内节.点发送数据过程中的收益和资源开支。用于大设计也许的解空间,依据特征函数并使用贪心策略算法查找近似最优联盟结构,并得出结论该算法所得到的近似解在可接受的误差设计。实验结果表明,这篇文章提出的路由联盟博弈模型

(The text models the WSN that supports the coalition game according to coalition game theory. Use the characteristic function to describe the revenue and resource expenditure in the process of sending data by the nodes in the alliance. For large design of possible solution space, the greedy strategy algorithm is used to find the approximate optimal coalition structure according to the characteristic function, and it is concluded that the approximate solution obtained by the algorithm is designed with an acceptable error. The experimental results show that the routing alliance game model proposed in this paper)

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