(Commercial scenes have always been a difficult problem on our way to learn painting. We have to give up the sense of distance from the scene, which also makes our pictures always look monotonous with only characters, or the background often steals our protagonist. A good work should have a good scene, which is the best tool to set off the scene and the best green leaf to set off the protagonist. In the learning scene, we need to understand more basic art concepts, and also have the ability of "how to judge a good scene". Here, I will analyze the elements of a good scene from three-dimensional geometry, perspective, composition, color...etc. Perspective is a required course for scenes. In this lesson, I'll introduce you to the most commonly used camera angles in game scenes. In different game designs, we also have different perspectives to express our designs.)