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Androidprogrammingcodefans编程 | Unity3D 2022-10-27 85 0star收藏 版权: . 保留作者信息 . 禁止商业使用 . 禁止修改作品
从零开始Android游戏编程电子书啥是OPhoneOPhone是基于Linux、面向移动互联网的终端基础软件及系统解决方案。OPhoneSDK是专为OPhone平台设计的软件开发套件,它包括OPhoneAPI,OPhone模拟器,开发工具,示例代码和帮助文档(摘自OPhone官方网站:ophonesdn/)。简而言之,OPhone是一个移动终端的操作系统,移动终端包括手机、MID、NetBook等等。与其他领域的编程相同,OPhone编程并没有啥神秘的地方,只需简单的学习就可以掌握大多数的概念。剩余的即是尽情发挥你的想象力了。写作这篇文章的目的为了遍及OPhone编程的基本知识,并通过复刻一个坦K大战游戏让读者理解2D游戏编程的简单思路。文中的程序框架和实现方法并非最优,希望能起到一个抛砖引玉的效果,让更多的人加入到OPhone开发的队伍中来。谁合适阅览这篇文章虽然这篇文章叫做“从零开始OPhone编程”,但并不能面临那些对编程一无所知的读者。实际上,这篇文章请求读者理解java语言的基本知识,最好会使用eclipse。在文章的每个章节都标有难度,有才能的读者完全可以跳过相对简单的章节直接阅览自己感兴趣的内容。这篇文章的时效性这篇文章只合适当时版本的OPhoneSDK(v1.0),这篇文章的代码、图像、链接可能会因时间推移而失效。
codefans\从零开始Android游戏编程(第二版)\第一版前语.docx
codefans\从零开始Android游戏编程(第二版)\第一章搭建开发环境.docx
codefans\从零开始Android游戏编程(第二版)\第七章精灵、帧动画与碰撞检测.docx
codefans\从零开始Android游戏编程(第二版)\第三章显示文字和图像.docx
codefans\从零开始Android游戏编程(第二版)\第九章游戏程序的生命周期.docx
codefans\从零开始Android游戏编程(第二版)\第二章创建第一个程序HelloTank.docx
codefans\从零开始Android游戏编程(第二版)\第五章小结——扫雷游戏的实现.docx
codefans\从零开始Android游戏编程(第二版)\第八章地图的设计和实现.docx
codefans\从零开始Android游戏编程(第二版)\第六章SurfaceView动画.docx
codefans\从零开始Android游戏编程(第二版)\第十一章艺人(Actor)、视口(ViewWindow),表演开始.docx
codefans\从零开始Android游戏编程(第二版)\第十二章音乐与音效.docx
codefans\从零开始Android游戏编程(第二版)\第十章游戏循环的设计.docx
codefans\从零开始Android游戏编程(第二版)\第四章响使用户事情.docx

(From scratch, Android game programming e-book What is OPhoneOPhone is a terminal basic software and system solution based on Linux and oriented to mobile Internet. OPhoneSDK is a software development kit specially designed for the OPhone platform, which includes the OPhone API, OPhone simulator, development tools, sample code and help documents (excerpted from the official website of OPhone: ophonesdn/). In short, OPhone is an operating system for mobile terminals, including mobile phones, MIDs, NetBooks, and so on. Like programming in other fields, there is no mystery in OPhone programming. You can master most concepts by simply learning. The rest is to give full play to your imagination. The purpose of writing this article is to spread the basic knowledge of OPhone programming, and let the reader understand the simple idea of 2D game programming by reproducing a tank war game. The program framework and implementation method in this paper are not optimal. I hope it can play a role in attracting more people to join the OPhone development team. Who is suitable to read this article? Although this article is called "OPhone programming from scratch", it should not face readers who know nothing about programming. In fact, this article asks readers to understand the basic knowledge of the java language, and it is better to use eclipse. Each chapter of the article is marked with difficulty, and talented readers can skip the relatively simple chapters to read the content they are interested in. Timeliness of this article This article is only suitable for the OPhone SDK (v1.0) of the current version. The code, images, and links of this article may become invalid as time goes by.
Codefans  Android game programming from scratch (second edition)  preliminarie.docx
Codefaces  Android game programming from scratch (second version)  Chapter 1 Building a development environment.docx
Codefans  Android Game Programming from scratch (Second Edition)  Chapter 7 Sprites, Frame Animation and Collision Detection.docx
Codefaces  Android game programming from scratch (second version)  Chapter 3 Display Text and Image.docx
Codefans  Android game programming from scratch (second edition)  Chapter 9 Life Cycle of Game Programs.docx
Codemans  Android game programming from scratch (second version)  Chapter 2 Create the first program HelloTank.docx
Codefans  Android game programming from scratch (second edition)  Chapter 5 Summary - Implementation of Minesweeping.docx
Codefaces  Android game programming from scratch (second edition)  Chapter VIII Design and Implementation of Maps. docx
Codefaces  Android game programming from scratch (second edition)  Chapter 6 SurfaceView Animation.docx
Codefans  Android Game Programming from scratch (Second Edition)  Chapter 11 Actor, Viewport, Show Start.docx
Codefans  Android Game Programming from scratch (2nd Edition)  Chapter 12 Music and Sound Effect.docx
Codefans  Android game programming from scratch (second edition)  Chapter 10 Design of game loop.docx
Codemans  Android Game Programming from scratch (Second Edition)  Chapter 4 Responding to User Matters. docx)

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