(From scratch, Android game programming e-book What is OPhoneOPhone is a terminal basic software and system solution based on Linux and oriented to mobile Internet. OPhoneSDK is a software development kit specially designed for the OPhone platform, which includes the OPhone API, OPhone simulator, development tools, sample code and help documents (excerpted from the official website of OPhone: ophonesdn/). In short, OPhone is an operating system for mobile terminals, including mobile phones, MIDs, NetBooks, and so on. Like programming in other fields, there is no mystery in OPhone programming. You can master most concepts by simply learning. The rest is to give full play to your imagination. The purpose of writing this article is to spread the basic knowledge of OPhone programming, and let the reader understand the simple idea of 2D game programming by reproducing a tank war game. The program framework and implementation method in this paper are not optimal. I hope it can play a role in attracting more people to join the OPhone development team. Who is suitable to read this article? Although this article is called "OPhone programming from scratch", it should not face readers who know nothing about programming. In fact, this article asks readers to understand the basic knowledge of the java language, and it is better to use eclipse. Each chapter of the article is marked with difficulty, and talented readers can skip the relatively simple chapters to read the content they are interested in. Timeliness of this article This article is only suitable for the OPhone SDK (v1.0) of the current version. The code, images, and links of this article may become invalid as time goes by.
Codefans Android game programming from scratch (second edition) preliminarie.docx
Codefaces Android game programming from scratch (second version) Chapter 1 Building a development environment.docx
Codefans Android Game Programming from scratch (Second Edition) Chapter 7 Sprites, Frame Animation and Collision Detection.docx
Codefaces Android game programming from scratch (second version) Chapter 3 Display Text and Image.docx
Codefans Android game programming from scratch (second edition) Chapter 9 Life Cycle of Game Programs.docx
Codemans Android game programming from scratch (second version) Chapter 2 Create the first program HelloTank.docx
Codefans Android game programming from scratch (second edition) Chapter 5 Summary - Implementation of Minesweeping.docx
Codefaces Android game programming from scratch (second edition) Chapter VIII Design and Implementation of Maps. docx
Codefaces Android game programming from scratch (second edition) Chapter 6 SurfaceView Animation.docx
Codefans Android Game Programming from scratch (Second Edition) Chapter 11 Actor, Viewport, Show Start.docx
Codefans Android Game Programming from scratch (2nd Edition) Chapter 12 Music and Sound Effect.docx
Codefans Android game programming from scratch (second edition) Chapter 10 Design of game loop.docx
Codemans Android Game Programming from scratch (Second Edition) Chapter 4 Responding to User Matters. docx)