(The purpose of this article "Programming Ophone Games from scratch" is to spread the basic knowledge of OPhone programming, and let the readers understand the simple idea of 2D game programming by reproducing a tank war game. The program framework and implementation method in this paper are not optimal. I hope it can play a role in attracting more people to join the OPhone development team. Who is suitable to read this article? Although this article is called "OPhone programming from scratch", it should not be faced with readers who know nothing about programming. In fact, this article asks readers to understand the basic knowledge of the java language, and it is better to use eclipse. Each chapter of the article is marked with difficulty, and competent readers can read the content they are interested in directly beyond the relatively simple chapters.
Android Game Programming.pdf from scratch)