(This book is an introduction to game development using Visual C , which can help readers quickly master the game development environment, process, important production technologies and related algorithms. The book mainly covers game architecture design, 2D game development, online game development, 3D game development, game design and common algorithms of graphics and images. The primary examples mentioned in the book include adventure slaughterhouse game, intruder game, race/car game, online gobang game, online billiards game, tank battle and doughnut war game (Donuts4), which are comprehensive and rich. This book is suitable for game development enthusiasts with a certain basis of C/C programming, and also has a high reference value for experienced game developers.
Visual_ C Game Development Technology and Instance.pdf)