(This is an Opengl project made by ourselves. The three-dimensional cube, which faces outward, is the simplest Opengl management technology. Let's share it. This document includes the following annexes:
Turn Cube Left Debug MainFrm.obj
Turn Cube Left Debug StdAfx.obj
Turn Cube Left Debug vc60.idb
Turn Cube Left Debug vc60.pdb
Flip Cube Left Debug zsb20Frame.exe
Turn Cube Left Debug zsb20Frame.ilk
Turn Cube Left Debug zsb20Frame.obj
Turn Cube Left Debug zsb20Frame.pch
Turn Cube Left Debug zsb20Frame.pdb
Turn Cube Left Debug zsb20Frame.res
Turn Cube Left Debug zsb20FrameDoc.obj
Turn Cube Left Debug zsb20FrameView.obj
Turn Cube Left res Toolbar.bmp
Turn Cube Left res zsb20Frame.ico
Turn Cube Left res zsb20Frame.rc2
Turn Cube Left res zsb20FrameDoc.ico
Turn Cube Left MainFrm.cpp
Turn Cube Left MainFrm. h
Flip Cube Left ReadMe.txt
Turn Cube Left resource. h
Turn Cube Left StdAfx.cpp
Turn Cube Left StdAfx. h
Turn Cube Left zsb20Frame.aps
Turn Cube Left zsb20Frame.clw
Turn Cube Left zsb20Frame.cpp
Turn Cube Left zsb20Frame.dsp
Turn Cube Left zsb20Frame.dsw
Turn Cube Left zsb20Frame. h
Turn Cube Left zsb20Frame.ncb
Turn Cube Left zsb20Frame.opt)