(? This book is a comprehensive introduction to the design and development of games. It is open from many aspects such as design, art, technology, management, civilization, etc. It not only includes the sophisticated technologies and methods widely used in the western game industry, but also includes some theories and technologies that have just gone out of the university laboratory and have great market prospects. Therefore, this book can not only help readers lay a solid foundation of relevant knowledge, but also help readers expand their forward-looking thinking. ".? This book is intended for the audience of game industry practitioners and game enthusiasts among college and middle school students. It is also suitable for training materials in the game industry and reference materials for relevant colleges and universities.? Based on these two structures, this book introduces a series of methods and principles of game design and development from the perspectives of design, art, technology, management, civilization, etc. The techniques and ideas introduced in this book are part of the methods widely used in the western game industry, and part of the theories and techniques just come out of the university laboratory. The former has passed the test of time and actual office work and is now very sophisticated; Although the latter is relatively thin, it includes many new ideas and unique ideas. Understanding the former can help readers lay a solid foundation; Understanding the latter can help readers expand their thinking.? This book integrates the technical and artistic aspects of game design and development. When introducing technology, we focus on the overall structure and clue of technology development, and strive to make readers understand why a certain technology came, how to use it, and what the future trend will be; When discussing the artistic level, we focus on the controllable and processable parts to prevent virtualization.? You can see a new perspective in this book. You will know that Disney's animation rules are consistent with the fighting essentials in Qi Jiguang's military book, the idea of algorithm evaluation is the same as the founding philosophy of the American fathers, and the inspiration of classification to the definition of gameplay. The fashionable VR technology was just a continuation of people's actual efforts for several centuries. You will realize that liberal arts and science can communicate, and historical knowledge can drive technological development. This writing method breaks through the limitations of the common computer technology books and increases readability. As the predecessors said, "If you want to learn poetry, your kung fu is beyond poetry!" This book will give you the inspiration of "Tao Wai Kung Fu" for your great enthusiasm for games.? This book is intended for readers who are interested in the game industry and game enthusiasts among college and middle school students. It is also suitable for training materials in the game industry and reference materials for relevant colleges and universities.
Game design and development: the place where dreams begin. Ye Zhan. Ye Ding. pdf
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