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OpenGLandThe三维 | 传真(Fax)编程 2022-09-28 136 0star收藏 版权: . 保留作者信息 . 禁止商业使用 . 禁止修改作品
OpenGL图形开发库可以开发布高质量的三维CAD/CAM软件和三维游戏。本书作者对OpenGL的开发作了非常全面的介绍。谢谢本书作者!!内容提要:本书介绍了使用OpenGL开发三维图形的方法。内容包括:如何使用VisualC5.0MFC中的类建立OpenGL使用程序的基本格式,建立和控制2D形状和3D形体、规范二次曲面、Bezier曲线及曲面、NURBS曲线及曲面、点光源、无限光源、聚光、基本原料、贴图原料、Mip贴图、位图字符、文字、OpenGL动画等,调查物体,操作像素、位图、图画,交融和反走样物体,雾化场景,使用帧缓存进行色彩屏蔽、深度控制、讳饰、全局场景反走样、景深模拟和场景对用管理,使用对话框、菜单、鼠标选择物体、信息反馈实现OpenGL基本的交互图形程序设计。最终,本书通过6个有效例程说明如何将OpenGL的建模技术、图画管理技术和人机交互技术等3大技术进行联系。本书触及了一切的OpenGL核心函数和有效库函数,重视OpenGL的内存联系和实践使用。书中的每个工程文件模式固定且非常简洁,内容按部就班。
OpenGL编程与实例.pdf

(The OpenGL graphics development library can develop and distribute high-quality 3D CAD/CAM software and 3D games. The author of this book made a very comprehensive introduction to the development of OpenGL. Thank you to the author of this book!! Executive summary: This book introduces the development of 3D graphics using OpenGL. The contents include: how to use the classes in Visual C5.0MFC to establish the basic format of OpenGL programs, establish and control 2D shapes and 3D shapes, standard quadratic surfaces, Bezier curves and surfaces, NURBS curves and surfaces, point light sources, infinite light sources, poly Lights, base materials, texture materials, mips, bitmap characters, text, OpenGL animation, etc., investigate objects, manipulate pixels, bitmaps, pictures, blend and anti-alias objects, fog scenes, use framebuffer for color masking, depth Control, embellishment, global scene anti-aliasing, depth-of-field simulation and scene-to-use management, using dialogs, menus, mouse selection objects, and information feedback to implement OpenGL basic interactive graphics programming. Finally, this book explains how to link the three major technologies of OpenGL modeling technology, picture management technology and human-computer interaction technology through 6 effective routines. This book touches all the OpenGL core functions and effective library functions, paying attention to the memory connection and practical use of OpenGL. The mode of each project file in the book is fixed and very concise, and the content is step by step.
OpenGL programming and examples.pdf)

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