(The supporting source code of this book is at: /data/68737 This book is suitable for readers who have experience in using VC . The book is divided into ten chapters, starting from the most basic RPG character-playing game design elements, and then teaching you Windows window programming. Basic knowledge of cooperation with RPG games, display of graphic files and management of coordinates related to prosperous maps and characters, thinking and logic of character movement, design and program judgment of campaigns, management of events in RPG, modification of character parameters Setting and programming points, the combination of sound effects and stories, etc., each chapter has a complete high-level program example cooperation description, which provides an excellent reference for readers who want to learn game production.
visualc role-playing game programming\[VisualC role-playing game programming] directory.pdf
visualc role-playing game programming\[VisualC role-playing game programming].pdf)