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网络编程 2022-09-23 137 0star收藏 版权: . 保留作者信息 . 禁止商业使用 . 禁止修改作品
51CTO官方C/C++开发工程师(1090119),验证请输入您的ID。本书讲述如何使用UML进行棋牌类网络游戏建模、如何用VisualC++编程实现该游戏,书中集作者这些年从事网络游戏开发之经验。全书共分14章,1~6章介绍网络通信编程,是网络游戏设计的基础;7~12章介绍如何用UML对网络游戏进行可视化建模;第13章介绍如何用VisualC++编写有必定难度的客户端程序;第14章介绍如何使用数据库管理游戏数据。因为本书要点在于介绍网络游戏全体结构的建模和编程,所以在讲解时只给出了编程思维和实现的进程,并没有提供全面实现进程的源程序,但提供了关键的实现代码和设计类框图。使你对网络游戏编程有较深入的理解。本书适关于软件工程师、网络程序员、大学计算机软件专业和网络专业的学生,以及从事网络游戏开发的程序设计人员。

(51CTO official C/C   development engineer (1090119), please enter your ID for verification. This book is about how to use UML to model chess and card online games, and how to use Visual C   programming to realize the game. The book collects the author's experience in developing online games over the years. The book is divided into 14 chapters, 1~6 chapters introduce network communication programming, which is the basis of network game design; 7~12 chapters introduce how to use UML to visually model online games; Chapter 13 introduces how to use VisualC   to write a certain difficulty. Client programs; Chapter 14 describes how to use databases to manage game data. Because the main point of this book is to introduce the modeling and programming of the overall structure of online games, only the programming thinking and implementation process are given in the explanation, and the source program of the comprehensive implementation process is not provided, but the key implementation code and design are provided. class diagram. Make you have a more in-depth understanding of network game programming. This book is suitable for software engineers, network programmers, university students majoring in computer software and network, as well as programmers engaged in network game development.)

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