从基础入手介绍WebGL技术,介绍基本的WebGL渲染管线、各种常用缓冲区的作用、使用方法,结合程序实例实现多方位讲解,深入讲解三维理论,针对三维矩阵transformations in the three-dimensional theory 对坐标变换的深入讲解,对WebGL的核心技术一一讲解。
(Introduce WebGL technology from the basics, introduce the basic WebGL rendering pipeline, the functions and usage methods of various common buffers, combine program examples to realize multi-directional explanations, explain three-dimensional theory in depth, and coordinate coordinates for three-dimensional matrix transformations in the three-dimensional theory An in-depth explanation of transformation, explaining the core technologies of WebGL one by one.)