(I believe everyone has seen the previous Goddess's modeling series. This series follows the modeling course to make the material part and synthesize the rendering. This course can be said to have reached unprecedented heights in terms of modeling material accuracy/rendering/synthesis. In terms of technology, materials: the addition of various underlying unlimited materials in the early stage, the use of material channels, rendering: post-rendering quality control, synthesis part: a good combination of maya and nuke, including later layered rendering, extraction of individual material objects, etc., These technical points are very worth learning.)