(This book consists of 10 chapters, which introduces the use of HTML5 in detail through 10 specific game examples. Each chapter first lists the relevant technical features and gives the application description, then discusses the key requirements for the implementation of the application, then focuses on the HTML5, CSS and JavaScript features or general programming methods that meet these requirements, and finally introduces the implementation code in detail. In addition, each chapter provides suggestions on how to turn these games into your own applications and points out how to test the applications and upload them to the website.This book is suitable for anyone who wants to learn how to use HTML5 to build exciting and dynamic websites.)