3dsMax 软件以其高效的建模和渲染而闻名。 这种优势在建筑、制造、游戏开发、工业设计和动态图形中发挥了重要作用。 从建模和纹理到照明和渲染,有数十种功能和技术需要掌握。 本课程从头开始概述整个 3ds Max 软件,以及 3D 艺术家创建专业模型和动画所需的基本技能。 解释 3ds Max 界面并根据您的需要对其进行自定义。 了解如何使用样条线、多边形和细分曲面对不同对象进行建模。 然后,学习构建层次结构、添加相机和灯光以及为关键帧设置动画。 讲师 Aaron F. Ross 还深入研究了材质和纹理映射,以及 Arnold 和 Quicksilver 等渲染引擎的选项。
(3dsmax software is famous for its efficient modeling and rendering. This advantage plays an important role in architecture, manufacturing, game development, industrial design and dynamic graphics. From modeling and texture to lighting and rendering, there are dozens of functions and technologies to master. This course provides an overview of the entire 3DS MAX software from scratch, as well as the basic skills required by 3D artists to create professional models and animations. Explain the 3ds Max interface and customize it to your needs. Learn how to model different objects using splines, polygons, and subdivision curves. Then you learn to build hierarchies, add cameras and lights, and animate keyframes. Instructor Aaron F. Ross also delved into material and texture mapping, as well as options for rendering engines such as Arnold and quicksilver.)