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*资源说明:*[Addison-WesleyProfessional]游戏编程算法及开发技术(英文版)[Addison-WesleyProfessional]GameProgrammingAlgorithmsandTechniques(E-Book)*图书概要:*GameProgrammingAlgorithmsandTechniquesisadetailedoverviewofmanyoftheimportantalgorithmsandtechniquesusedinvideogameprogrammingtoday.Designedforprogrammerswhoarefamiliarwithobject-orientedprogrammingandbasicdatastructures,thisbookfocusesonpracticalconceptsthatseeactualuseinthegameindustry.SanjayMadhavtakesauniqueplatform-andframework-agnosticapproachthatwillhelpdevelopvirtuallyanygame,inanygenre,withanylanguageorframework.Hepresentsthefundamentaltechniquesforworkingwith2Dand3Dgraphics,physics,artificialintelligence,cameras,andmuchmore.*出书信息:*[作者信息]SanjayMadhav[出书机构]Addison-WesleyProfessional[出书日期]2013年12月29日[图书页数]352页[图书语言]英语[图书格式]PDF格式

(*Resource Description: * [Addison Wesley Professional] Game Programming Algorithms and Technologies (E-Book) * Book Summary: * Game Programming Algorithms and Technologies detailed overview of the important algorithms and technologies Designedforprogrammerswhoarefamiliarwithobject-orientedprogrammingandbasicdatastructures,thisbookfocusesonpracticalconceptsthatseeactualuseinthegameindustry. SanjayMadhavtakesauniqueplatform-andframework-agnosticapproachthatwillhelpdevelopvirtuallyanygame,inanygenre,withanylanguageorframework. Hepresentsthefundamentaltechniquesforworkingwith2Dand3Dgraphics,physics,artificialintelligence,cameras,andmuchmore.* Publishing information: * [Author information] SanjayMadhav [publishing agency] Addison Wesley Professional [publishing date] December 29, 2013 [number of pages] 352 pages [book language] English [book format] PDF format)

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