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Unity提供了Animation修改器,它可认为我们修改物理动画。举个比如比如场景中有一个来回摇动的秋千,这个秋千在项目中完全只起到烘托效果,它不会与其他游戏对象有任何交互。如果这个秋千也用代码来写控制它来回摇动,会感觉小题大做。此时完全可以使用Animation修改器来终结。可是它目前还不能修改FK和IK动画,所以修改器中修改动画的品种仍是有限的,如果有一天FK和IK动画都可以在Unity中修改了那就给力了嚯嚯。。。如下图所示,首先在Hierarchy视图中创建一个游戏对象,这儿我就创建一个立方体Cube对象。鼠标坚持选中状态,然后在Unity导航菜单栏中选择Window-gt;Animation将呼出动画修改窗口。本资料共包括以下附件:

(Unity provides the Animation modifier, which allows us to modify the physical animation. For example, there is a swing swinging back and forth in the scene. This swing only serves as a foil effect in the project, and it will not interact with other game objects. If the swing is also written with code to control it to swing back and forth, it will make a mountain out of a molehill. At this point, you can use the Animation modifier to end. However, it cannot modify FK and IK animation at present, so the variety of animation modifications in the modifier is still limited. If FK and IK animation can be modified in Unity one day, it will give awesome... As shown in the figure below, first create a game object in the Hierarchy view, and here I will create a cube cube object. Keep the mouse selected, and then select Window gt; in the Unity navigation menu bar; Animation will call out the animation modification window. This document includes the following annexes:)

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