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假如大家对Unity中如何使用数据库还不是很理解那么请看我之前的这篇文章。Unity3D研究院之使用C#语言建立本地数据库(二十三)本篇文章我们评论如何在Unity中打开一个第三方数据库合作Android与编辑器进行同步开发。如下图所示,这个是我现在工程的框架,为了方便调试MOMO使用预定义标签将编辑器与Android平台区分隔,方便编辑器与Android平台一起调试。

(If you still don't understand how to use databases in Unity, please read my previous article. Unity3D Research Institute uses C # language to build local databases (23) This article reviews how to open a third-party database in Unity to cooperate with Android and the editor for synchronous development. As shown in the figure below, this is the framework of my current project. In order to facilitate the debugging of MOMO, predefined tags are used to separate the editor from the Android platform area, so that the editor can be debugged together with the Android platform.)

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