(If you still don't understand how to use databases in Unity, please read my previous article. Unity3D Research Institute uses C # language to build local databases (23) This article reviews how to open a third-party database in Unity to cooperate with Android and the editor for synchronous development. As shown in the figure below, this is the framework of my current project. In order to facilitate the debugging of MOMO, predefined tags are used to separate the editor from the Android platform area, so that the editor can be debugged together with the Android platform.)