(16.8.2 Development of ScreenRollThread thread class 47016.8.3 Introduction to the GameView framework of the game interface 47116.8.4 Introduction to the production method of the game interface onDraw 47416.8.5 Introduction to the screen monitoring method of the game interface onTouch 47616.8.6 Introduction to the background thread GameViewThread of the game interface 47716.9 Development of the management panel module 47816.9.1 Development of the character property panel class ManPanelView 47816.9.2 Development of the city management panel class CityManageView 48316.10 In the map Development of accessible entity module 48616.10.1 Development of MyDrawable class 48716.10.2 Development of MyMeetable class 48816.10.3 Development of ForestDrawable class 48916.10.4 Call process of accessible entity object 49116.11 Development of Yinghao technology module 49316.11.1 Development of Skill class 49316.11.2 Development of LumberSkill class 49416.11.3 Development of SuiXinBuSkill class 49416.12 Development of game prompt module 49516.12.1 Development of GameAlert class 49516.12.2 PlainAlert Development of class t 49616.12.3 Development of class FoodAlert 49716.12.4 Call to FoodAlert in HeroBackDataThread 49916.13 Optimization and improvement of game 500 This material includes the following attachments:)