(Introduction: Wu Yafeng and Su Yaguang, the Hands on Manual of Android 2.0 Game Development, compiled by the People's Post and Telecommunications Press in July 2010, specifically introduced the whole process of game development on the Android platform to readers with the theme of the development of Android mobile games, combined with real game cases, and shared the development skills and experience accumulated by the author for many years during the introduction of game development. The book is divided into two chapters, with 16 chapters in total. The first chapter, based on a simple and understandable example, specifically introduces Android's foreground foil technology, common interface layout, network development, SQLite database access, sensor use development, and AI often used in games. Chapter 2 introduces seven real game cases, covering seven different types of mobile games, including sports, puzzle, scrolling action, chess and card, 3D physical sensor, adventure and strategy games. Each game is introduced according to the actual development process, and the entire development process of Android mobile games is gradually presented to readers. Specific comments are also included in the source code to help readers master every detail of the code. This book has a clear framework and concise language from the basic knowledge of game development to the development of large games. It is very suitable for Android game beginners and advanced Android game developers to read. This document includes the following annexes:)