(I have only read one copy, and it is Cocos2d, not Cocos2dx.
Learn iPhone and iPad Cocos2 DGame Development: Chinese translation of the book
CCHello: The cocos2dx version of the above book, such as the Android project.
Prebuilt: Used to store the precompiled so.
Brief description of environment configuration:
1. Download cocos2dx (now version 2.1) and unzip it to {root directory}. 2. Fix {root directory}/cocos2dx/Android Mk, add the path before the last four import modules: ` $(callback add path, $(LOCAL_PATH)/platform/child_ party/Android/prebuilt) ` 3. Import the CCHello project, and cancel the import module of jni/Android.mk and jni/Classes/SneakyInput/android.mk final comments, and change it to the comment '$(callback module, build)'. 4. Install COCOS2D in jni/Android.mk_ PATH repairs your way. Compile, then wait~5. {root directory} to create a new prebuild, copy the prebuild/Android.mk file in the data, and use another for 2.0. x. 6. Copy the compiled libcocos2d. a, libcocosdanshion. a, libbox2d. a, libchipmunk. a, and libextension. a files to {root directory}/rebuild7. Reverse the operation in step 3. After compilation, the static library of cocos2dx will not be compiled again.)