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android开发 2022-11-01 41 0star收藏 版权: . 保留作者信息 . 禁止商业使用 . 禁止修改作品
Android作为第一个完整、打开、免费的手机平台,自推出以来就是业界的热点话题.因为拥有杰出的可移植性和强悍的功能.在嵌入式设备方面的使用发挥出杰出的气势。在图形显示方面,Android搭建在Linux上,但并没有像一些桌面Linux使用GTK(GIMPToolkit)组建XWindows(一个多平台的图形用户接口)。也没有使用Cairo向量图形链接库实现图形显示,而是使用了专为Android而改进的一种2D向量图形管理函数库Skia。在3D图形方面是基于嵌入式3D图形算法标准OpenGL/ES实现的。该库可以使用硬件加速。但是。尽管Coog]e打开了Android的源代码。但相关技术文档很少.并且图形系统的实现原理比较复杂.所以本文会集对Android图形系统的底层原理进行研究。本资料共包括以下附件:

(Android, as the first complete, open and free mobile phone platform, has been a hot topic in the industry since its launch because of its outstanding portability and powerful functions The use of embedded devices has played an outstanding momentum. In terms of graphic display, Android is built on Linux, but unlike some desktop Linux, it does not use GTK (GIMP Toolkit) to build XWindows (a multi platform graphical user interface). Instead of using Cairo vector graphics link library to achieve graphics display, we use Skia, a 2D vector graphics management function library that is improved for Android. The 3D graphics is implemented based on the embedded 3D graphics algorithm standard OpenGL/ES. The library can use hardware acceleration. But. Although Coog] e opened the source code of Android. But there are few related technical documents, and the implementation principle of graphics system is more complex So this paper will focus on the underlying principle of Android graphics system. This document includes the following annexes:)

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