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AnimationWidgetandroidclassThe | android开发 2022-10-29 39 0star收藏 版权: . 保留作者信息 . 禁止商业使用 . 禁止修改作品
widget在规范androidrom里边提供的控制接口十分有限,这点可以从源码中寥寥几个文件中看出,我以为widget程序在手机程序中很重要,由于现在的系统中多任务不代表多窗口摆在眼前的困难(如果你不能知道到,请再去研究一下):1.widget能支持的控件及函数寥寥无几2.widget不支持快速改写3.widget设置的时候对内存大小有要求一线曙光:搜遍了G内外的论坛定论的确让人沮丧,都说是不可能的。但我细心看了看程序的每一部分,发现了一个突破口--LayoutAnimation,在布局里边的Layout?没错!就是它!当一个布局被载入的时候,系统会自动播放现已设置好的某种Layout动画元素。有了方向就有了新的困难(嘿嘿,这是自然规则):1.如何让Layout图片变成可以随意设置?Layout布景只能在布局中定义。答:把一个image放在一个LinearLayout里边就能通过设置image的方法来控制动画画面啦2.LayoutAnimation的规则是播放完动画过程变成全面显示的状况,那正本要隐藏的画面不就泄露了?答:我卡--住它!1lt;?xmlversion=1.0encoding=utf-8?gt;2lt;setxmlns:android=schemas.android/apk/res/android3android:interpolator=@android:anim/accelerate_interpolatorgt;4lt;translateandroid:fromYDelta=0android:toYDelta=100%5android:toXDelta=0android:duration=1500/gt;6lt;alphaandroid:fromAlpha=1.0android:toAlpha=1.07android:duration=6000000gt;lt;/alphagt;8lt;/setgt;看看上面这段定义:translate动作将本来的画面向下逐渐移出去重要来了,看alpha部分fromAlpha=1.0android:toAlpha=1.0//我晕,啥办公都没有干?android:duration=6000000//维持这样长期?没错,这样就将画面永久的卡在可视区域以外喽3.LayoutAnimation的播放只是在初次载入的时候履行,那岂不是只能播放一次?答:使用两个完全相同Layout,名称不同(比方:a、b),每次改写替换使用,那它就永久播放喽可以满意一下了,但办公还没有完:使用上面的知识,你可以同设计组合动作来到达动画的目的,当然设计动作仍是需求好好动一下脑子的<imgsrc="lol.gif"smilieid="12"border="0"alt=""/>我前面说过widget还会碰到一个很扎手的办公--内存限制,当你兴奋地设置着n个image,你会发现widget不改写了...实际上处于溃散状况...其实会有几种解决方法,这有待于您的考虑,不过为了证明是可行的,我先说一种:使用setImageViewUri来设置图画,uri可以指向一个文件,当然喽最简单的是放在SD卡上面的文件
AnimationWidget\bin\AnimationWidget\com\AnimationService$1.class
AnimationWidget\bin\AnimationWidget\com\AnimationService.class
AnimationWidget\bin\AnimationWidget\com\AnimationWidget.class
AnimationWidget\bin\AnimationWidget\com\R$anim.class
AnimationWidget\bin\AnimationWidget\com\R$attr.class
AnimationWidget\bin\AnimationWidget\com\R$drawable.class
AnimationWidget\bin\AnimationWidget\com\R$id.class
AnimationWidget\bin\AnimationWidget\com\R$layout.class
AnimationWidget\bin\AnimationWidget\com\R$string.class
AnimationWidget\bin\AnimationWidget\com\R$xml.class
AnimationWidget\bin\AnimationWidget\com\R.class
AnimationWidget\bin\AnimationWidget.apk
AnimationWidget\bin\classes.dex
AnimationWidget\bin\resources.ap_
AnimationWidget\gen\AnimationWidget\com\R.java
AnimationWidget\res\anim\in_move.xml
AnimationWidget\res\anim\out_move.xml
AnimationWidget\res\anim\set_move_in.xml
AnimationWidget\res\anim\set_move_out.xml
AnimationWidget\res\drawable\edit_focused_theme_black.png
AnimationWidget\res\drawable\edit_over_theme_black.png
AnimationWidget\res\drawable\edit_theme_black.png
AnimationWidget\res\drawable\icon.png
AnimationWidget\res\drawable\mq_widget_bg.9.png
AnimationWidget\res\drawable\robot.png
AnimationWidget\res\drawable\star.png
AnimationWidget\res\drawable\widget_arrow_selector.xml
AnimationWidget\res\layout\layout_a.xml
AnimationWidget\res\layout\layout_b.xml
AnimationWidget\res\values\strings.xml

(The control interfaces provided by widgets in the androidrom specification are very limited. This can be seen from the few files in the source code. I think widget programs are important in mobile phone programs, Because multitasking in the current system does not represent the difficulty of multiple windows in front of us (if you can't find out, please study it again): 1. There are few controls and functions that widgets can support. But I carefully looked at each part of the program and found a breakthrough -- LayoutAnimation, Layout? you 're right! That's it! When a layout is loaded, the system will automatically play a certain set layout animation element. With direction, there are new difficulties (hey hey, this is a natural rule): 1. How can I make the Layout image freely set? Layout scenery can only be defined in a layout. A: Put an image in a LinearLayout, and you can control the animation picture by setting an image. 2. The rule of LayoutAnimation is that the animation process becomes fully displayed after playing, so the original hidden picture will be revealed? A: I'm stuck -- hold it! 1lt;? xmlversion=1.0encoding=utf-8? gt; 2lt; setxmlns:android=schemas. android/apk/res/android3android:interpolator=@android:anim/accelerate_ interpolatorgt; 4lt; translateandroid:fromYDelta=0android:toYDelta=100Zndroid:toXDelta=0android:duration=1500/gt; 6lt; alphaandroid:fromAlpha=1.0android:toAlpha=1.07android:duration=6000000gt; lt;/ alphagt; 8lt;/ setgt; Look at the definition above: the translate action moves the original picture down gradually. It's important to see the alpha part from Alpha=1.0 android: toAlpha=1.0//I'm dizzy. I haven't done any office work? Android: duration=6000000//Maintain such a long term? That's right. In this way, the picture will be permanently stuck outside the viewing area. 3. The playback of LayoutAnimation is only performed when it is loaded for the first time. Isn't it only played once? Answer: Use two identical Layouts with different names (for example: a, b). Each time you rewrite and replace them, they will play forever. I'm satisfied, but the office is not finished yet: using the above knowledge, you can design and combine actions to achieve the purpose of animation, Of course, the design action still requires a good use of your mind, Let me start with one: use setImageViewUri to set pictures. The uri can point to a file. Of course, the simplest is the file on the SD card
AnimationWidget\bin\AnimationWidget\com\AnimationService$1.class
AnimationWidget\bin\AnimationWidget\com\AnimationService.class
AnimationWidget\bin\AnimationWidget\com\AnimationWidget.class
AnimationWidget\bin\AnimationWidget\com\R$anim.class
AnimationWidget\bin\AnimationWidget\com\R$attr.class
AnimationWidget\bin\AnimationWidget\com\R$drawable.class
AnimationWidget\bin\AnimationWidget\com\R$id.class
AnimationWidget\bin\AnimationWidget\com\R$layout.class
AnimationWidget\bin\AnimationWidget\com\R$string.class
AnimationWidget\bin\AnimationWidget\com\R$xml.class
AnimationWidget\bin\AnimationWidget\com\R.class
AnimationWidget\bin\AnimationWidget.apk
AnimationWidget\bin\classes.dex
AnimationWidget\bin\resources.ap_
AnimationWidget\gen\AnimationWidget\com\R.java
AnimationWidget\res\anim\in_ move.xml
AnimationWidget\res\anim\out_ move.xml
AnimationWidget\res\anim\set_ move_ in.xml
AnimationWidget\res\anim\set_ move_ out.xml
AnimationWidget\res\drawable\edit_ focused_ theme_ black.png
AnimationWidget\res\drawable\edit_ over_ theme_ blac)

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