(Chapter 1 Introduction to Android System Chapter 2 Development Environment of Android SDK Chapter 3 Development Method of Android User Layer Program Chapter 4 Example of Android User Program Chapter 5 Content of Android User Program Chapter 6 Basic Appearance and Control of UI Chapter 7 Use of Widgets Chapter 8 Use of View Group and Layout Chapter 9 Use of 2D Graphic Interface Chapter 10 Use of OpenGL3D Graphics
Getting Started with Android Development (Classic Version). pdf
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