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androidActivity程序设计 | Unity3D 2022-10-29 72 0star收藏 版权: . 保留作者信息 . 禁止商业使用 . 禁止修改作品
android手机游戏设计达人讲座书中的文档。请注意文档只到第16章!!!Chapter1魅力无量的Android平台1-1Android平台初探1-2搭建Android开发环境1.安装ADT2.安装SDK3.定制模拟器1-3编写第一个Android程序1-4Android程序的修复版本和调试1.切换程序版本2.调试程序1-5Android程序的签名和发布Chapter2从java开始2-1java与Android2-2几道java练习题2-3必知必会java基础2-4Android的几个核心包Chapter3从一个简单范例开始Android编程3-1示例程序的设计3-2示例程序的结构Chapter4Activity及其生命周期4-1Activity的创建4-2Activity的配置4-3Activity的生命周期4-4Activity的切换4-5Activity数据存储与获取4-6Activity中的菜单4-7设置Activity全屏4-8Activity别的方法和相关类1.Activity的别的方法2.Activity中的子类和直接子类Chapter5命令Intent5-1用于Intent的常用常量5-2Intent命令使用示例Chapter6用户界面View6-1从一段代码来认识View6-2使用View的layout子类设计1.使用LinearLayout设计2.使用FrameLayout设计3.使用TableLayout设计4.使用RelativeLayout设计5.用于AbsoluteLayout6-3常用的控件以及事件管理1.文字和图画控件2.按钮和按钮事件管理……Chapter7问题管理程序HandlerChapter8基本图画制作Chapter9事件管理Chapter10音频播放Chapter11后台服务Chapter12制作动画Chapter13菜单与对话框Chapter14存储游戏数据Chapter15游戏中的物理和数学使用Chapter16获取Android源代码本资料共包括以下附件:
讲座.pdf

(The document in the lecture book of Android mobile game designer. Please note that the document only reaches Chapter 16!!! Chapter1 Charming Android Platform 1-1Android Platform Preliminary Exploration 1-2 Building Android Development Environment 1. Installing ADT2. Installing SDK 3. Customizing Simulator 1-3 Writing the First Android Program 1-4 Repairing and Debugging Android Programs 1. Switching Program Versions 2. Debugging Programs 1-5 Signature and Publishing of Android Programs Chapter2 Starting with Java 2-1 Java and Android 2-2 Several Java Exercises 2-3 Must Know Java Foundation 2-4 Several Core Packages of Android Chapter3 From One Simple Single instance start Android programming 3-1 Design of sample program 3-2 Structure of sample program Chapter4Activity and its lifecycle 4-1Activity creation 4-2Activity configuration 4-3Activity lifecycle 4-4Activity switching 4-5Activity data storage and acquisition of menus in 4-6Activity 4-7 Setting activity full screen 4-8Other methods and related classes 1. Other methods of activity 2. Subclasses and direct subclasses in activity Chapter5 Command Intent5-1 Common constants of Intent 5-2Intent command Use the example Chapter6 user interface View6-1 to understand View6-2 from a piece of code Use the layout subclass design of View 1. Use LinearLayout design 2. Use FrameLayout design 3. Use TableLayout design 4. Use RelativeLayout design 5. Use AbsoluteLayout6-3 common controls and event management 1. Text and picture controls 2. Button and button event management...... Chapter7 Problem management program HandlerChapte R8 Basic drawing production Chapter9 Event management Chapter10 Audio playback Chapter11 Background service Chapter12 Animation production Chapter13 Menu and dialog box Chapter14 Storage of game data Chapter15 Physics and mathematics in game Use Chapter16 to obtain Android source code This material includes the following attachments:
Lecture.pdf)

[下载]12374726138.rar




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