(The document in the lecture book of Android mobile game designer. Please note that the document only reaches Chapter 16!!! Chapter1 Charming Android Platform 1-1Android Platform Preliminary Exploration 1-2 Building Android Development Environment 1. Installing ADT2. Installing SDK 3. Customizing Simulator 1-3 Writing the First Android Program 1-4 Repairing and Debugging Android Programs 1. Switching Program Versions 2. Debugging Programs 1-5 Signature and Publishing of Android Programs Chapter2 Starting with Java 2-1 Java and Android 2-2 Several Java Exercises 2-3 Must Know Java Foundation 2-4 Several Core Packages of Android Chapter3 From One Simple Single instance start Android programming 3-1 Design of sample program 3-2 Structure of sample program Chapter4Activity and its lifecycle 4-1Activity creation 4-2Activity configuration 4-3Activity lifecycle 4-4Activity switching 4-5Activity data storage and acquisition of menus in 4-6Activity 4-7 Setting activity full screen 4-8Other methods and related classes 1. Other methods of activity 2. Subclasses and direct subclasses in activity Chapter5 Command Intent5-1 Common constants of Intent 5-2Intent command Use the example Chapter6 user interface View6-1 to understand View6-2 from a piece of code Use the layout subclass design of View 1. Use LinearLayout design 2. Use FrameLayout design 3. Use TableLayout design 4. Use RelativeLayout design 5. Use AbsoluteLayout6-3 common controls and event management 1. Text and picture controls 2. Button and button event management...... Chapter7 Problem management program HandlerChapte R8 Basic drawing production Chapter9 Event management Chapter10 Audio playback Chapter11 Background service Chapter12 Animation production Chapter13 Menu and dialog box Chapter14 Storage of game data Chapter15 Physics and mathematics in game Use Chapter16 to obtain Android source code This material includes the following attachments:
Lecture.pdf)