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Unity3D 2022-10-27 64 0star收藏 版权: . 保留作者信息 . 禁止商业使用 . 禁止修改作品
本书以Android手机游戏的开发为主题,联系实在的游戏案例向读者具体介绍了Android平台下游戏开发的全面过程,一起在游戏开发的介绍进程中还共享了笔者多年堆集的开发技巧与经验。全书分为两篇,共16章,第1篇以简单易懂的实例为依托,具体介绍了Android的前台烘托技术、常用界面设计、网络开发、SQLite数据库的存取、传感器使用的开发以及游戏中常常使用的人工智能等相关知识。第2篇具体介绍了7个实在的游戏案例,涵盖了手机游戏中的7个不同品种,包括体育类、益智类、滚屏动作类、3D物理传感器类、冒险类以及策略类游戏等。每一个游戏都是依照实践的开发进程进行介绍,并逐渐地将Android手机游戏的全面开发进程展示在读者面前。一起在源代码中还包括了具体的注释,以尽量帮助读者掌握代码中的每一个细节。本书的讲述由浅入深,从游戏开发的基础知识到开发大型游戏,结构明晰、语言简练,十分合适Android游戏初学者和Android游戏进阶开发者阅览参考。。第1篇Android游戏兵书——谋攻篇第1章Android平台简介1.1Android的来龙去脉1.2掀起Android的盖头来1.2.1选择Android的理由1.2.2Android的使用程序框架1.3Android开发环境的搭建1.3.1SDK的下载及安装1.3.2Eclipse集成开发环境的搭建1.3.3虚拟设备的创建与模拟器的运行1.3.4第一个Android程序1.3.5Android程序的监控与调试1.4小结第2章Android游戏开发之前台烘托2.1创建Android用户界面2.1.1设计管理2.1.2常用控件及其事情管理2.2图形与动画在Android中的实现2.2.1简单图形的制作2.2.2贴图的艺术2.2.3自定义动画的播放2.3Android平台下的多媒体开发2.3.1音频的播放2.3.2视频的播放2.3.3Camera图像搜集2.4小结第3章Android游戏开发之交互式通信3.1Android使用程序的基本组件3.1.1Activity组件3.1.2Service组件3.1.3BroadcastReceiver组件3.1.4ContentProvider组件3.1.5AndroidManifest.xml文件简介3.2使用程序的内部通信3.2.1Handler类简介3.2.2使用Handler进行内部通信3.3使用程序组件之间的通信3.3.1Intent类简介3.3.2IntentFilter类简介3.3.3示例1:与Android系统组件通信3.3.4示例2:使用程序组件间通信示例Activity部分的开发3.3.5示例3:使用程序组件间通信示例Service部分的开发3.4小结第4章Android游戏开发之数据存储和传感器4.1数据存储在Android平台的实现4.1.1私有文件夹文件的注入与读取4.1.2读取Resources和Assets中的文件4.1.3轻量级数据库SQLite简介4.1.4SQLite的使用示例4.1.5ContentProvider的使用4.1.6Preferences的使用4.2Android平台下传感器使用的开发4.2.1传感器使用的开发过程4.2.2常用传感器简介4.2.3传感器使用开发示例4.2.4使用SensorSimulator模拟传感器改变4.2.5使用新版本的API开发传感器使用4.3小结第5章Android游戏开发之网络编程第6章不同的游戏,不同的体会第7章游戏背面的数学与物理第8章游戏中的人工智能第9章游戏开发小秘技第2篇Android游戏兵书——实践篇第10章体育游戏——疯狂足球第11章益智游戏——推箱子第12章滚屏动作游戏——太空保卫战第13章游戏——中G象棋人机对弈第14章D物理传感器游戏——小球快跑第15章冒险游戏——成功大逃亡第16章策略游戏——回到战国
ANDROID_2.0游戏开发实践宝典.part3.pdf

(This book takes the development of Android mobile games as the theme, and introduces the overall process of game development on the Android platform to the readers in detail with real game cases. During the introduction of game development, the author also shared the development skills and experience accumulated for many years. The book is divided into two chapters, with 16 chapters in total. The first chapter, based on simple and understandable examples, specifically introduces Android's foreground foil technology, common interface design, network development, SQLite database access, sensor use development, and AI often used in games. Chapter 2 specifically introduces seven real game cases, covering seven different types of mobile games, including sports, puzzle, scrolling action, chess and card, 3D physical sensor, adventure and strategy games. Each game is introduced according to the practical development process, and gradually shows the comprehensive development process of Android mobile games to the readers. Specific comments are also included in the source code to help readers master every detail of the code. This book has a clear structure and concise language from the basic knowledge of game development to the development of large games. It is very suitable for Android game beginners and advanced Android game developers to read.. Chapter 1 Android Game Strategy Chapter 1 Introduction to Android Platform 1.1 Background of Android 1.2 Raise the head of Android 1.2.1 Reasons for choosing Android 1.2.1 Application framework of Android 1.3 Establishment of Android development environment 1.3.1 Download and installation of SDK 1.3.2 Establishment of Eclipse integrated development environment 1.3.3 Creation of virtual device and running of simulator 1.3.4 First Android program 1.3.5 Monitoring and debugging of Android program 1.4 Summary 2 Chapter 2.1 Front Desk Setting off of Android Game Development 2.1 Creating Android User Interface 2.1.1 Design Management 2.1.2 Common Controls and Event Management 2.2 Implementation of Graphics and Animation in Android 2.2.1 Making of Simple Graphics 2.2.2 Art of Maps 2.2.3 Playing of Custom Animation 2.3 Multimedia Development under Android Platform 2.3.1 Playing of Audio 2.3.2 Playing of Video 2.3.3 Camera Image Collection 2.4 Summary Chapter 3 Interactive Communication of Android Game Development 3.1 Android Basic components of the application 3.1.1 Activity component 3.1.2 Service component 3.1.3 BroadcastReceiver component 3.1.4 ContentProvider component 3.1.5 AndroidManifest.xml file introduction 3.2 Internal communication of the application 3.2.1 Handler class introduction 3.2.2 Internal communication using handler 3.3 Communication between application components 3.3.1 Intent class introduction 3.3.2 IntentFilter class introduction 3.3.3 Example 1: Communication with Android system components 3.3.4 Example 2: Communication between application components Development of the activity part of the letter example 3.3.5 Example 3: Development of the service part of the example of using communication between program components 3.4 Summary Chapter 4 Data storage and sensor for Android game development 4.1 Implementation of data storage on the Android platform 4.1.1 Injection and reading of private folder files 4.1.2 Reading of files in resources and assets 4.1.3 Introduction to lightweight database SQLite 4.1.4 Example of using SQLite 4.1.5 Use of ContentProvider 4.1.6 Use of Preferences 4.2 Development of sensor use under Android platform 4.2.1 Development process of sensor use 4.2.2 Introduction to common sensors 4.2.3 Example of sensor use development 4.2.4 Use of SensorSimulator to simulate sensor changes 4.2.5 Use of new version API to develop sensor use 4.3 Summary Chapter 5 Network programming of Android game development Chapter 6 Different games, Different Experiences Chapter 7: Mathematics and Physics on the Back of the Game Chapter 8: Artificial Intelligence in the Game Chapter 9: Game Development Tricks Chapter 2: Military Manual of Android Games - Practical Operations Chapter 10: Sports Games - Crazy Football Chapter 11: Puzzle Games - Pushing Boxes Chapter 12: Rolling Action Games - Space Defense Chapter 13: Chess and Card Games - Chinese Chess, Man Machine Chess Chapter 14: D: Physical Sensor Games - Ball Sprint Chapter 15: Adventure Games - Cheng Great Achievement and Escape Chapter 16 Strategy Game -- Back to the Warring States Period
ANDROID_ 2.0 Game Development Practice Script.part3.pdf)

[下载]15101364045.rar




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