(Android OpenGLES development foundation 2: OpenglES overview 13: Ion system 24: TGA file 3: Basic graphics production 14: Deformation 25: Pay more attention to mouth 4: 3D graphics production and perspective 15: Multilevel texture - secondary geometry 26: Trajectory ball 5: Light effect 16: Surface mapping 27: Ray picking 6: Raw materials 17: Multiple texture 28: Topography 7: Texture and texture mapping 18: Reflection mask cache 29: Sky box 8: Tunnel instance 19: Picture font 30: Frame animation 9: Fog 20: Anti aliasing 31: Skeletal animation 10: 2D text display Figure 21: Cache and chip test 32: Collision detection 11: Fluttering flag 22: Bezier surface engine implementation (12: Mask 23: BLT function development of native OpenGLES program through NDK)
Detailed Description and Typical Cases of Android 3D Game Development.pdf)