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纹路OpenglEStexturedevelopment | android开发 2022-10-27 48 0star收藏 版权: . 保留作者信息 . 禁止商业使用 . 禁止修改作品
AndroidOpenGLES开发基础2:OpenglES概述13:离子系统24:TGA文件3:基本图形制作14:变形25:多注重口4:3D图形制作及透视15:多级纹路-二次几何体26:轨迹球5:光效16:曲面映射27:射线拾取6:原料17:多重纹路28:地势7:纹路及纹路映射18:反射-蒙板缓存29:天空盒8:地道实例19:图画字体30:帧动画9:雾气20:反走样31:骨骼动画10:2D文字显示21:缓存及片元测试32:碰撞检测11:飘动的旗帜22:贝塞尔曲面引擎实现(通过NDK来12:蒙板23:BLT函数开发原生OpenGLES程序)
Android3D游戏开发技术详解与典型案例.pdf

(Android OpenGLES development foundation 2: OpenglES overview 13: Ion system 24: TGA file 3: Basic graphics production 14: Deformation 25: Pay more attention to mouth 4: 3D graphics production and perspective 15: Multilevel texture - secondary geometry 26: Trajectory ball 5: Light effect 16: Surface mapping 27: Ray picking 6: Raw materials 17: Multiple texture 28: Topography 7: Texture and texture mapping 18: Reflection mask cache 29: Sky box 8: Tunnel instance 19: Picture font 30: Frame animation 9: Fog 20: Anti aliasing 31: Skeletal animation 10: 2D text display Figure 21: Cache and chip test 32: Collision detection 11: Fluttering flag 22: Bezier surface engine implementation (12: Mask 23: BLT function development of native OpenGLES program through NDK)
Detailed Description and Typical Cases of Android 3D Game Development.pdf)

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