(Wu Yafeng, Su Yaguang, the Practical Guide to Android 2.0 Game Development, was compiled by the People's Post and Telecommunications Publishing House in July 2010. This book, themed on the development of Android mobile games, introduces the overall process of game development on the Android platform in detail with real game cases, and shares the author's accumulated development skills and experience over the years during the introduction of game development. The book is divided into two chapters, with 16 chapters in total. The first chapter, based on a simple and understandable example, introduces in detail Android's foreground foil technology, common interface layout, network development, SQLite database access, sensor use development, and AI often used in games. Chapter 2 introduces seven real game cases in detail, covering seven different types of mobile games, including sports, puzzle, scrolling action, chess and card, 3D physical sensor, adventure and strategy games. Each game is introduced according to the practical development process, and gradually shows the comprehensive development process of Android mobile games to the readers. Detailed comments are also included in the source code to help readers master every detail of the code. From the basic knowledge of game development to the development of large games, this book is clear in structure and concise in language, which is very suitable for Android game beginners and advanced Android game developers.
Android 2.0 Game Development Practice.pdf)