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Unity3D 2022-10-27 66 0star收藏 版权: . 保留作者信息 . 禁止商业使用 . 禁止修改作品
《Android2.0游戏开发实践宝典》吴亚峰苏亚光编著人民邮电出版社2010.7本书以Android手机游戏的开发为主题,联系实在的游戏案例向读者详细介绍了Android平台下游戏开发的全面过程,一起在游戏开发的介绍进程中还分享了笔者多年堆集的开发技巧与经验。全书分为两篇,共16章,第1篇以简单易懂的实例为依托,详细介绍了Android的前台烘托技术、常用界面布局、网络开发、SQLite数据库的存取、传感器使用的开发以及游戏中常常使用的人工智能等相关知识。第2篇详细介绍了7个实在的游戏案例,涵盖了手机游戏中的7个不同品种,包括体育类、益智类、滚屏动作类、3D物理传感器类、冒险类以及策略类游戏等。每一个游戏都是依照实践的开发进程进行介绍,并逐渐地将Android手机游戏的全面开发进程展示在读者面前。一起在源代码中还包括了详细的注释,以尽量帮助读者掌握代码中的每一个细节。本书的讲述由浅入深,从游戏开发的基础知识到开发大型游戏,结构明晰、语言简洁,非常合适Android游戏初学者和Android游戏进阶开发者阅览参考。
Android2.0游戏开发实践宝典.pdf

(Wu Yafeng, Su Yaguang, the Practical Guide to Android 2.0 Game Development, was compiled by the People's Post and Telecommunications Publishing House in July 2010. This book, themed on the development of Android mobile games, introduces the overall process of game development on the Android platform in detail with real game cases, and shares the author's accumulated development skills and experience over the years during the introduction of game development. The book is divided into two chapters, with 16 chapters in total. The first chapter, based on a simple and understandable example, introduces in detail Android's foreground foil technology, common interface layout, network development, SQLite database access, sensor use development, and AI often used in games. Chapter 2 introduces seven real game cases in detail, covering seven different types of mobile games, including sports, puzzle, scrolling action, chess and card, 3D physical sensor, adventure and strategy games. Each game is introduced according to the practical development process, and gradually shows the comprehensive development process of Android mobile games to the readers. Detailed comments are also included in the source code to help readers master every detail of the code. From the basic knowledge of game development to the development of large games, this book is clear in structure and concise in language, which is very suitable for Android game beginners and advanced Android game developers.
Android 2.0 Game Development Practice.pdf)

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