Windows 程序设计
基础篇1.开始?……………………WINDOWS环境?……………………WINDOWS程序设计选项?……………………编写第一个WINDOWS程序2.Unicode简介?……………………字符集简史?……………………宽字符和C?……………………宽字符和WINDOWS3.窗口和消息4输出文字?……………………制作和更新?……………………GDI简介?……………………滚动条?……………………建立更好的滚动5.图形基础?……………………GDI的结构?……………………设备内容?……………………画点和线?……………………制作填入区域?……………………GDI映像方法?……………………矩形、区域和取舍6.键盘?……………………键盘基础?……………………按键消息?……………………字符消息?……………………键盘消息和字符集?……………………刺进符号(不是光标)7.鼠标?……………………鼠标基础?……………………显示区域鼠标消息?……………………非显示区域鼠标消息?……………………程序中的射中测试?……………………阻拦鼠标?……………………鼠标滑轮8.定时器?……………………定时器入门?……………………定时器的使用:三种方法?……………………定时器关于时钟?……………………以定时器进行状况报告9.子窗口控件?……………………按钮种类?……………………控件与色彩?……………………静态种类?……………………滚动条种类?……………………编辑种类?……………………清单方块种类10.菜单及其它资源?……………………图标、光标、字符串和自订资源?……………………菜单?……………………键盘快捷键11.对话框?……………………模态对话框?……………………非模态对话框?……………………通用对话框12.剪贴簿?……………………剪贴簿的简单使用?……………………复杂的剪贴簿用法?……………………实作剪贴簿浏览器后边还有图画篇,进阶篇,好厚的一本书哦windows程序设计.chm
(Basic 1. Start WINDOWS environment WINDOWS PROGRAMMING OPTIONS Write the first WINDOWS program 2. Introduction to Unicode A brief history of character sets Wide characters and C Wide character and WINDOWS 3. Window and message 4 output text Production and update Introduction to GDI Scrollbar Building a better scrolling 5. Graphic basis Structure of GDI Equipment content Draw dots and lines Make filling area GDI image method Rectangle, area and choice 6. Keyboard Keyboard Foundation Key message Character message Keyboard messages and character sets Puncture symbol (not cursor) 7. Mouse Mouse Basics Show area mouse messages Non display area mouse message Hit test in the program Block the mouse Mouse pulley 8. Timer Getting Started with Timers Use of timer: three methods Timer about clock Status report by timer 9. Sub window control Button type Controls and Colors Static category Type of scroll bar Edit type List box type 10. Menu and other resources Icons, cursors, strings, and custom resources Menu Keyboard shortcut keys 11. Dialog box Modal dialog box Modeless dialog General dialog box 12. Clipbook Simple use of scrapbooks Complex scrapbook usage The implementation of the scrapbook browser has a picture chapter, an advanced chapter, and a thick book
Windows Programming.chm)
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