《Visual C++角色扮演游戏程序设计》完整电子书
本书的配套源码在:/data/68737本书合适已有VC++使用经验的读者,书中共分十个章节,从最基本的RPG的人物扮演游戏设计要素开始介绍,再来教您Windows窗口程序设计与RPG游戏合作的基本知识、图形文件的显示与全盛地图与人物相关的坐标管理、人物人物移动的思想与逻辑、战Y的设计与程序判别、RPG里所产生的事情的管理、人物参数的修改设定和程序设计要点、音效参加与故事的结合等,每一章节都有完整高水准的程序实例合作说明,对想要学习游戏制作的读者提供了极佳的参考。visualc++人物扮演游戏程序设计\目录.pdf
visualc++人物扮演游戏程序设计\.pdf
(The supporting source code of this book is at: /data/68737 This book is suitable for readers who have experience in using VC. The book is divided into ten chapters, starting from the most basic RPG character-playing game design elements, and then teaching you Windows window programming. Basic knowledge of cooperation with RPG games, display of graphic files and management of coordinates related to prosperous maps and characters, thinking and logic of character movement, design and program judgment of campaigns, management of events in RPG, modification of character parameters Setting and programming points, the combination of sound effects and stories, etc., each chapter has a complete high-level program example cooperation description, which provides an excellent reference for readers who want to learn game production.
visualc role-playing game programming\ directory.pdf
visualc role-playing game programming\.pdf)
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