52ky 发表于 2022-9-23 11:24:56

大话设计模式【清晰版】

这是清晰版,作者用幽默的方法介绍了类的效果,怎样使用设计模式,希望对大家学习有帮助。
目录
代序.............四大打造之活字印刷——面向对象思维的成功
第一章............面试受挫——代码无错即是好?
第二章............代码标准、重构
第三章............仿制VS复用
第四章............业务的封装
第五章............体会简单工厂模式的美好
第六章............工厂不好用了?
第七章............用“策略模式”是一种好策略
第八章............反射——程序员的高兴!
第九章............会修电脑不会修收音机?——聊设计模式准则
第十章............三层架构,分层开发
第十一章...........无熟人难就事?——聊设计模式迪米特法则
第十二章...........有了门面,程序员的程序会愈加面子
第十三章...........设计模式不能戏说!设计模式怎就不能戏说?
鬼话设计模式(清楚).pdf

(This is a clear version. The author introduces the effects of classes and how to use design patterns in a humorous way. I hope it will be helpful for everyone to learn.
Table of contents
Sequence of Generations.......The Four Great Movable Type Printing——The Success of Object-Oriented Thinking
Chapter 1..........Interview Frustration - Code Without Errors Is Good?
Chapter 2..........Code Standards, Refactoring
Chapter 3 .............Imitation VS Reuse
Chapter 4 ........... Encapsulation of business
Chapter 5......Experience the beauty of the simple factory pattern
Chapter 6..........The factory is not working well?
Chapter 7 ............It is a good strategy to use "Strategy Mode"
Chapter 8 .............Reflection - Programmer's Delight!
Chapter 9......Can you fix computers but not radios?——Talk about the principles of design patterns
Chapter 10......Three-tier architecture, layered development
Chapter 11 ...... Difficulty without acquaintances?——Talking about the Law of Demeter
Chapter 12 ............ With the facade, the programmer's program will be more face-saving
Chapter 13 ...... Design patterns cannot be joked! How can design patterns not be joked?
Nonsense Design Patterns (Clear).pdf)




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