C++编写俄L斯方块与贪吃蛇(含源程序)
贪吃蛇:Games文件夹:编译好的exe履行文件Source文件夹:源程序源程序可以在BorlandC++5.0和6.0版本下编译通过俄L斯方块:虽然是十分古老的小游戏,但现在依然百玩不厌。这个程序用BCB实现也十分简单。为了让大家看清程序的算法,程序的界面尽量简单,没有过多的润饰。Games文件夹:游戏履行文件Source文件夹:游戏源程序(BorlandC++Builder6.0)Snake\Game\Snake.cfg
Snake\Game\Snake.exe
Snake\Source\Snake.bpr
Snake\Source\Snake.cfg
Snake\Source\Snake.cpp
Snake\Source\Snake.res
Snake\Source\SnakeOver.bmp
Snake\Source\SnakePause.bmp
Snake\Source\SnakeSnake.bmp
Snake\Source\Snake_Res.rc
Snake\Source\Snake_Res.res
Snake\Source\UnitAbout.cpp
Snake\Source\UnitAbout.dfm
Snake\Source\UnitAbout.h
Snake\Source\UnitEnterName.cpp
Snake\Source\UnitEnterName.dfm
Snake\Source\UnitEnterName.h
Snake\Source\UnitSnake.cpp
Snake\Source\UnitSnake.h
Snake\Source\UnitTest.cpp
Snake\Source\UnitTest.dfm
Snake\Source\UnitTest.h
Snake\Readme.txt
.....太多文件了略.....
(Snake: Games folder: compiled exe execution file Source folder: source program The source program can be compiled under Borland C 5.0 and 6.0 through Tetris: Although it is a very old game, it is still played never tire. This program is also very simple to implement with BCB. In order to let everyone see the algorithm of the program, the interface of the program is as simple as possible without too much modification. Games folder: Game implementation file Source folder: Game source program (BorlandCBuilder6.0)
Snake\Game\Snake.cfg
Snake\Game\Snake.exe
Snake\Source\Snake.bpr
Snake\Source\Snake.cfg
Snake\Source\Snake.cpp
Snake\Source\Snake.res
Snake\Source\SnakeOver.bmp
Snake\Source\SnakePause.bmp
Snake\Source\SnakeSnake.bmp
Snake\Source\Snake_Res.rc
Snake\Source\Snake_Res.res
Snake\Source\UnitAbout.cpp
Snake\Source\UnitAbout.dfm
Snake\Source\UnitAbout.h
Snake\Source\UnitEnterName.cpp
Snake\Source\UnitEnterName.dfm
Snake\Source\UnitEnterName.h
Snake\Source\UnitSnake.cpp
Snake\Source\UnitSnake.h
Snake\Source\UnitTest.cpp
Snake\Source\UnitTest.dfm
Snake\Source\UnitTest.h
Snake\Readme.txt
.....too many files .....)
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