52ky 发表于 2022-4-17 15:29:24

游戏场景设计篇

商业场景一直是我们绘画道路上学习的难题。 我们最终不得不放弃与场景的距离感,这也导致我们的画面总是只有人物,显得单调,或者经常让背景抢走我们的主角。 一部好的作品应该有好的场景,这是带来场景的最佳W器,也是衬托主角的最佳绿叶。 在学习场景中,我们需要了解更多基本的艺术概念,还必须具备“如何判断一个好场景”的能力。 在这里,我将从立体几何、透视、构图、色彩等方面分析一个好的场景应该具备的要素。透视是场景的必修课。 在本节课中,我将向您介绍游戏场景中最常用的视角。 在不同的游戏设计中,我们也会有不同的视角来表达我们的设计。

(Business scene has always been a difficult problem for us to learn on the road of painting. We finally have to give up the sense of distance from the scene, which also leads to the fact that our picture is always only characters, which is monotonous, or we often let the background steal our protagonist. A good work should have a good scene, which is the best weapon to bring the scene and the best green leaf to set off the protagonist. In learning scenes, we need to understand more basic artistic concepts and have the ability of "how to judge a good scene". Here, I will analyze the elements of a good scene from the aspects of solid geometry, perspective, composition and color. Perspective is a required course for scenes. In this lesson, I will introduce you to the most commonly used perspectives in game scenes. In different game designs, we will also have different perspectives to express our design.)







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