ANDROID_2.0游戏开发实践宝典
简介:《Android2.0游戏开发实战宝典》吴亚峰苏亚光编著人民邮电出版社2010.7本书以Android手机游戏的开发为主题,结合实在的游戏案例向读者具体介绍了Android平台下游戏开发的整个过程,一起在游戏开发的介绍进程中还共享了笔者多年堆集的开发技巧与经验。全书分为两篇,共16章,第1篇以简单易懂的实例为依托,具体介绍了Android的前台烘托技术、常用界面布局、网络开发、SQLite数据库的存取、传感器使用的开发以及游戏中常常使用的人工智能等相关知识。第2篇具体介绍了7个实在的游戏案例,涵盖了手机游戏中的7个不同种类,包括体育类、益智类、滚屏动作类、棋牌类、3D物理传感器类、冒险类以及策略类游戏等。每一个游戏都是依照实际的开发进程进行介绍,并逐步地将Android手机游戏的整个开发进程展示在读者面前。一起在源代码中还包括了具体的注释,以尽量帮助读者掌握代码中的每一个细节。本书的讲述由浅入深,从游戏开发的基础知识到开发大型游戏,框架明晰、语言简练,非常合适Android游戏初学者和Android游戏进阶开发者阅读参考。本资料共包括以下附件:(Introduction: Wu Yafeng and Su Yaguang, the Hands on Manual of Android 2.0 Game Development, compiled by the People's Post and Telecommunications Press in July 2010, specifically introduced the whole process of game development on the Android platform to readers with the theme of the development of Android mobile games, combined with real game cases, and shared the development skills and experience accumulated by the author for many years during the introduction of game development. The book is divided into two chapters, with 16 chapters in total. The first chapter, based on a simple and understandable example, specifically introduces Android's foreground foil technology, common interface layout, network development, SQLite database access, sensor use development, and AI often used in games. Chapter 2 introduces seven real game cases, covering seven different types of mobile games, including sports, puzzle, scrolling action, chess and card, 3D physical sensor, adventure and strategy games. Each game is introduced according to the actual development process, and the entire development process of Android mobile games is gradually presented to readers. Specific comments are also included in the source code to help readers master every detail of the code. This book has a clear framework and concise language from the basic knowledge of game development to the development of large games. It is very suitable for Android game beginners and advanced Android game developers to read. This document includes the following annexes:)
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