3D游戏引擎开发图形理论基础
通过学习和掌握3D图形学基础理论、3D数学知识,并根据数学进行练习,可以通过纯软件编码实现一个简单的3D场景(无需调用OpenGL、DX或相关图形库),从而巩固3D理论和准备后续课程打下基础。学习图形理论知识,在不调用第三方(OpenGL、D3D)3D API的情况下,用纯软件实现3D场景的渲染和第三人称相机的控制,从而深入理解3D理论。(By learning and mastering the basic theory of 3D graphics, 3D mathematical knowledge, and practicing according to mathematics, a simple 3D scene can be realized through pure software coding (without calling OpenGL, DX or related graphics libraries), thereby consolidating 3D theory and preparing for follow-up The course lays the foundation. Learn the theoretical knowledge of graphics, and use pure software to realize the rendering of 3D scenes and the control of the third-person camera without calling third-party (OpenGL, D3D) 3D APIs, so as to deeply understand 3D theory.)
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