UE4面向美术3D数学核心原理
教学为原理导向的UE4素材教学。教学将从数学的角度分析素材,包括实时渲染技术的各种术语和通俗解释,帮助美术师更深层次地理解素材的原理和各个节点的应用。全书共十四章近百个小节,涵盖了大部分常用的材质节点和主要材质部分,如材质的数学运算、材质的各种向量、材质实例、顶点颜色、顶点偏移、像素深度偏移等. Shift、材质函数、材质参数集、光函数材质、后处理材质等。(Teaching-oriented UE4 material teaching. The teaching will analyze materials from a mathematical point of view, including various terms and popular explanations of real-time rendering technology, to help artists understand the principles of materials and the application of each node in a deeper level. The book has fourteen chapters and nearly a hundred sections, covering most commonly used material nodes and main material parts, such as mathematical operations of materials, various vectors of materials, material instances, vertex colors, vertex offsets, pixel depth offsets, etc. . Shift, material function, material parameter set, light function material, post-processing material, etc.)
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