52ky 发表于 2022-5-5 09:25:01

使用 NAudio 改变左右声道的声音平衡

问题
播放声音时,需要分别调节左右声道的音量。

我让全班播放声音:
public class SoundPlayer
{
    private WaveOutEvent _outputDevice;
    private AudioFileReader _audioFile;
    private float _volume = 1f;

    public float Volume
    {
      get => _volume;
      set
      {
            _volume = value;

            if (_audioFile != null)
                _audioFile.Volume = value;
      }
    }

    public void Play(string fileName)
    {
      if (_outputDevice == null)
      {
            _outputDevice = new WaveOutEvent();
            _outputDevice.PlaybackStopped += (sender, args) =>
            {
                _outputDevice.Dispose();
                _outputDevice = null;
                _audioFile.Dispose();
                _audioFile = null;
            };
      }
      if (_audioFile == null)
      {
            _audioFile = new AudioFileReader(fileName) { Volume = _volume };
            _outputDevice.Init(_audioFile);

      }
      else
      {
            if (string.IsNullOrWhiteSpace(fileName))
                _outputDevice = null;
            else
            {
                if (_audioFile.FileName != fileName)
                {
                  _audioFile = new AudioFileReader(fileName) { Volume = _volume };
                  _outputDevice.Init(_audioFile);
                }
            }
      }

      _outputDevice?.Play();
    }

    public void Stop()
    {
      _outputDevice?.Stop();
    }
}
但在本课程中,您只能调整整体音量。如何制作这样的财产:

soundPlayer.LeftChannelVolume=1.0f

soundPlayer.RightChannelVolume=0.5 华氏度

回答
我做了我的提供者,它奏效了! )

如果有人需要,这里是:
/// <summary>
/// Very simple sample provider supporting adjustable gain
/// </summary>
public class VolumeStereoSampleProvider : ISampleProvider
{
    private readonly ISampleProvider source;

    /// <summary>
    /// Allows adjusting the volume left channel, 1.0f = full volume
    /// </summary>
    public float VolumeLeft { get; set; }

    /// <summary>
    /// Allows adjusting the volume right channel, 1.0f = full volume
    /// </summary>
    public float VolumeRight { get; set; }

    /// <summary>
    /// Initializes a new instance of VolumeStereoSampleProvider
    /// </summary>
    /// <param name="source">Source sample provider, must be stereo</param>
    public VolumeStereoSampleProvider(ISampleProvider source)
    {
      if (source.WaveFormat.Channels != 2)
            throw new ArgumentException("Source sample provider must be stereo");

      this.source = source;
      VolumeLeft = 1.0f;
      VolumeRight = 1.0f;
    }

    /// <summary>
    /// WaveFormat
    /// </summary>
    public WaveFormat WaveFormat => source.WaveFormat;

    /// <summary>
    /// Reads samples from this sample provider
    /// </summary>
    /// <param name="buffer">Sample buffer</param>
    /// <param name="offset">Offset into sample buffer</param>
    /// <param name="sampleCount">Number of samples desired</param>
    /// <returns>Number of samples read</returns>
    public int Read(float[] buffer, int offset, int sampleCount)
    {
      int samplesRead = source.Read(buffer, offset, sampleCount);

      for (int n = 0; n < sampleCount; n += 2)
      {
            buffer *= VolumeLeft;
            buffer *= VolumeRight;
      }

      return samplesRead;
    }
}




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