52ky 发表于 2022-4-13 14:29:01

UE4面向美术3D数学核心原理

教学为以原则为导向的UE4素材教学。 教学将从数学的角度对素材进行分析,包括实时渲染技术的各种术语和通俗解释,帮助美术师从更深层次理解素材的各个节点的原理和应用。 共有十四章近百小节,涵盖了大部分常见的材质节点和主要的材质部分,比如材质的数学运算、材质的各种向量、材质实例、顶点颜色、顶点偏移量、像素深度偏移量等。 运动、材质函数、材质参数集、光函数材质、后处理材质等。

(Teaching is a principle oriented UE4 material teaching. The teaching will analyze the material from the perspective of mathematics, including various terms and popular explanations of real-time rendering technology, so as to help artists understand the principle and application of each node of the material from a deeper level. There are 14 chapters and nearly 100 sections, covering most common material nodes and main material parts, such as mathematical operation of material, various vectors of material, material examples, vertex color, vertex offset, pixel depth offset, etc. Motion, material function, material parameter set, light function material, post-processing material, etc.)






页: [1]
查看完整版本: UE4面向美术3D数学核心原理