Android_3D游戏开发技术详解与典型案例
本书主要以Android平台下3D游戏的开发为主题,并结合实在的案例向读者具体介绍了OpenGLES的基础知识及3D游戏程序开发的整个过程。全书分为两篇共22章,第一篇以简单易懂的实例为依托,具体介绍了OpenGLES各方面的基础知识,第二篇则对7个实在案例的开发步骤进行了具体的介绍,逐渐向读者解说Android3D游戏的实在开发进程,一起源代码中还包括了具体的注释,以尽量帮助读者掌握代码中的每一个细节,赶快掌握Android3D游戏开发。本书的讲述由浅入深,从Android平台下3D游戏开发使用的基础知识到开发大型游戏程序,框架明晰、语言简练,十分合适初学者和进阶开发者阅览参考。本资料共包括以下附件:(This book mainly focuses on the development of 3D games on the Android platform, and introduces the basic knowledge of OpenGLES and the whole process of 3D game program development to readers in combination with practical cases. The book is divided into two chapters, 22 in total. The first chapter introduces the basic knowledge of OpenGLES in detail based on simple and understandable examples. The second chapter introduces the development steps of seven real cases in detail, gradually explaining the actual development process of Android 3D games to readers. The source code also includes specific comments to help readers master every detail of the code as much as possible, and quickly master the development of Android 3D games. The book goes from simple to deep. From the basic knowledge of 3D game development and use under the Android platform to the development of large-scale game programs, the framework is clear and the language is concise, which is very suitable for beginners and advanced developers. This document includes the following annexes:)
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