Android研究院之游戏开发Tween动画的实现(十九)文档
今天和大伙讨论一下Android开发中的Tween动画的实现。首先它和上一章我们讨论的Frame动画同归于系统提供的制作动画的方法。Tween动画首要的功能是在制作动画前设置动画制作的轨道,包括时刻,方位,等等。可是Tween动画的缺陷是它只能设置起始点与结束点的两帧,中间过程全面由系统帮我们终结。所以在帧数比较多的游戏开发中是不太会用到它的。(Today we will discuss the implementation of Tween animation in Android development. First of all, it is the same as the Frame animation we discussed in the previous chapter due to the animation method provided by the system. The primary function of Tween Animation is to set the animation track before making animation, including time, orientation, etc. However, the disadvantage of Tween animation is that it can only set two frames of the starting point and the ending point, and the intermediate process is completely ended by the system. Therefore, it is seldom used in game development with a large number of frames.)
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